

- Spriteilluminator vs sprite lamp how to#
- Spriteilluminator vs sprite lamp license#
- Spriteilluminator vs sprite lamp free#
SpriteIlluminator lets you easily generate normal maps for your 2d game and web. Auto-detect the shape of the (svg) spriteĮDIT: Unity has its own built-in packer for sprites/textures. Conventional photos or images you can easily convert to maps diffusemap.Create normal maps and adjust the direction of the light.

Spriteilluminator vs sprite lamp free#
Most online tools are lackluster and inefficient, so preferably I would like a desktop app.Ĭan anyone recommend free alternative (single software, or three, doesn't matter) to all of the CodeAndWeb stuff (or one of them, all contributions are appreciated!)ĮDIT: Thanks to I'll write my requirements here: Its just amazing how difficult it can be to deal with our Normal Maps and our sprites and the events and the background.
Spriteilluminator vs sprite lamp how to#
How to use them in Construct 2 With a really hacked way and the impossibility to use more than one light source. svg vector files, which for me is a major requirement We can use a tool called Sprite Lamp, or we can use Sprite DLight.
Spriteilluminator vs sprite lamp license#
However, the total license for these products is priced at Rs. Compare SpriteIlluminator VS Unflattener and find out what's different, what people are saying, and what are their alternatives. These seem to be the ones that (I think) most indies use for spritesheet creation, sprite lighting, and collision box editing respectively. Taken from the reddit thread I posted earlierĪ lot of you 2D indie gamedevs out there might've heard of CodeAndWeb, and their three products TexturePacker, SpriteIlluminator, and PhysicsEditor.
